#Debugging
When debugging complex pipelines, you need to see what's happening at each step. The inspect and inspectError functions let you peek at values without affecting the flow.
#inspect - Peek at Success Values
inspect runs a side effect function on success values but always returns the original result unchanged:
import { import Result Result } from '@praha/byethrow';
const const result: Result.Result<number, never> result = import Result Result .const pipe: <Result.Result<42, never>, Result.Result<42, never>, Result.Result<number, never>>(a: Result.Result<42, never>, ab: (a: Result.Result<42, never>) => Result.Result<42, never>, bc: (b: Result.Result<42, never>) => Result.Result<number, never>) => Result.Result<number, never> (+25 overloads) pipe (
import Result Result .const succeed: <42>(value: 42) => Result.Result<42, never> (+1 overload) succeed (42),
import Result Result .const inspect: <Result.Result<42, never>, void>(fn: (a: 42) => void) => (result: Result.Result<42, never>) => Result.Result<42, never> (+1 overload) inspect ((value: 42 value ) => var console: ConsoleThe console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
- A global
console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource console .Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format() for more information.
@sincev0 .1.100 log ('Value:', value: 42 value )),
import Result Result .const map: <Result.Result<42, never>, number>(fn: (a: 42) => number) => (result: Result.Result<42, never>) => Result.Result<number, never> (+1 overload) map ((x: 42 x ) => x: 42 x * 2),
);
// Console: "Value: 42"
// { type: 'Success', value: 84 }On failure, inspect does nothing:
import { import Result Result } from '@praha/byethrow';
const const result: Result.Result<never, "error"> result = import Result Result .const pipe: <Result.Result<never, "error">, Result.Result<never, "error">>(a: Result.Result<never, "error">, ab: (a: Result.Result<never, "error">) => Result.Result<never, "error">) => Result.Result<never, "error"> (+25 overloads) pipe (
import Result Result .const fail: <"error">(error: "error") => Result.Result<never, "error"> (+1 overload) fail ('error'),
import Result Result .const inspect: <Result.Result<never, "error">, void>(fn: (a: never) => void) => (result: Result.Result<never, "error">) => Result.Result<never, "error"> (+1 overload) inspect ((value: never value ) => var console: ConsoleThe console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
- A global
console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource console .Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format() for more information.
@sincev0 .1.100 log ('Value:', value: never value )), // Not called
);
// { type: 'Failure', error: 'error' }#inspectError - Peek at Error Values
inspectError is the counterpart for failure values:
import { import Result Result } from '@praha/byethrow';
const const result: Result.Result<never, "Something went wrong"> result = import Result Result .const pipe: <Result.Result<never, "Something went wrong">, Result.Result<never, "Something went wrong">>(a: Result.Result<never, "Something went wrong">, ab: (a: Result.Result<never, "Something went wrong">) => Result.Result<never, "Something went wrong">) => Result.Result<never, "Something went wrong"> (+25 overloads) pipe (
import Result Result .const fail: <"Something went wrong">(error: "Something went wrong") => Result.Result<never, "Something went wrong"> (+1 overload) fail ('Something went wrong'),
import Result Result .const inspectError: <Result.Result<never, "Something went wrong">, void>(fn: (a: "Something went wrong") => void) => (result: Result.Result<never, "Something went wrong">) => Result.Result<never, "Something went wrong"> (+1 overload) inspectError ((error: "Something went wrong" error ) => var console: ConsoleThe console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
- A global
console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource console .Console.error(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stderr with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const code = 5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderr
If formatting elements (e.g. %d) are not found in the first string then
util.inspect() is called on each argument and the
resulting string values are concatenated. See util.format()
for more information.
@sincev0 .1.100 error ('Error:', error: "Something went wrong" error )),
);
// Console: "Error: Something went wrong"
// { type: 'Failure', error: 'Something went wrong' }On success, inspectError does nothing:
import { import Result Result } from '@praha/byethrow';
const const result: Result.Result<42, never> result = import Result Result .const pipe: <Result.Result<42, never>, Result.Result<42, never>>(a: Result.Result<42, never>, ab: (a: Result.Result<42, never>) => Result.Result<42, never>) => Result.Result<42, never> (+25 overloads) pipe (
import Result Result .const succeed: <42>(value: 42) => Result.Result<42, never> (+1 overload) succeed (42),
import Result Result .const inspectError: <Result.Result<42, never>, void>(fn: (a: never) => void) => (result: Result.Result<42, never>) => Result.Result<42, never> (+1 overload) inspectError ((error: never error ) => var console: ConsoleThe console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
- A global
console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource console .Console.error(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stderr with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const code = 5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderr
If formatting elements (e.g. %d) are not found in the first string then
util.inspect() is called on each argument and the
resulting string values are concatenated. See util.format()
for more information.
@sincev0 .1.100 error ('Error:', error: never error )), // Not called
);
// { type: 'Success', value: 42 }#Example: Trace the Pipeline
import { import Result Result } from '@praha/byethrow';
const const processData: (input: Input) => Result.Result<Saved, "ValidateFailed" | "TransformFailed" | "SaveFailed"> processData = (input: Input input : type Input = {
data: string;
}
Input ) => {
return import Result Result .const pipe: <Result.Result<Input, never>, Result.Result<Input, never>, Result.Result<Input, "ValidateFailed">, Result.Result<Input, "ValidateFailed">, Result.Result<Transformed, "ValidateFailed" | "TransformFailed">, Result.Result<Transformed, "ValidateFailed" | "TransformFailed">, Result.Result<Saved, "ValidateFailed" | "TransformFailed" | "SaveFailed">, Result.Result<Saved, "ValidateFailed" | "TransformFailed" | "SaveFailed">, Result.Result<...>>(a: Result.Result<...>, ab: (a: Result.Result<...>) => Result.Result<...>, bc: (b: Result.Result<...>) => Result.Result<...>, cd: (c: Result.Result<...>) => Result.Result<...>, de: (d: Result.Result<...>) => Result.Result<...>, ef: (e: Result.Result<...>) => Result.Result<...>, fg: (f: Result.Result<...>) => Result.Result<...>, gh: (g: Result.Result<...>) => Result.Result<...>, hi: (h: Result.Result<...>) => Result.Result<...>) => Result.Result<...> (+25 overloads) pipe (
import Result Result .const succeed: <Input>(value: Input) => Result.Result<Input, never> (+1 overload) succeed (input: Input input ),
import Result Result .const inspect: <Result.Result<Input, never>, void>(fn: (a: Input) => void) => (result: Result.Result<Input, never>) => Result.Result<Input, never> (+1 overload) inspect ((value: Input value ) => var console: ConsoleThe console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
- A global
console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource console .Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format() for more information.
@sincev0 .1.100 log ('Input:', value: Input value )),
import Result Result .const andThrough: <Result.Result<Input, never>, Result.Result<Input, "ValidateFailed">>(fn: (a: Input) => Result.Result<Input, "ValidateFailed">) => (result: Result.Result<Input, never>) => Result.Result<Input, "ValidateFailed"> (+1 overload) andThrough (const validate: (input: Input) => Result.Result<Input, "ValidateFailed"> validate ),
import Result Result .const inspect: <Result.Result<Input, "ValidateFailed">, void>(fn: (a: Input) => void) => (result: Result.Result<Input, "ValidateFailed">) => Result.Result<Input, "ValidateFailed"> (+1 overload) inspect ((value: Input value ) => var console: ConsoleThe console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
- A global
console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource console .Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format() for more information.
@sincev0 .1.100 log ('After validation:', value: Input value )),
import Result Result .const andThen: <Result.Result<Input, "ValidateFailed">, Result.Result<Transformed, "TransformFailed">>(fn: (a: Input) => Result.Result<Transformed, "TransformFailed">) => (result: Result.Result<Input, "ValidateFailed">) => Result.Result<Transformed, "ValidateFailed" | "TransformFailed"> (+1 overload) andThen (const transform: (input: Input) => Result.Result<Transformed, "TransformFailed"> transform ),
import Result Result .const inspect: <Result.Result<Transformed, "ValidateFailed" | "TransformFailed">, void>(fn: (a: Transformed) => void) => (result: Result.Result<Transformed, "ValidateFailed" | "TransformFailed">) => Result.Result<Transformed, "ValidateFailed" | "TransformFailed"> (+1 overload) inspect ((value: Transformed value ) => var console: ConsoleThe console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
- A global
console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource console .Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format() for more information.
@sincev0 .1.100 log ('After transform:', value: Transformed value )),
import Result Result .const andThen: <Result.Result<Transformed, "ValidateFailed" | "TransformFailed">, Result.Result<Saved, "SaveFailed">>(fn: (a: Transformed) => Result.Result<Saved, "SaveFailed">) => (result: Result.Result<Transformed, "ValidateFailed" | "TransformFailed">) => Result.Result<Saved, "ValidateFailed" | "TransformFailed" | "SaveFailed"> (+1 overload) andThen (const save: (input: Transformed) => Result.Result<Saved, "SaveFailed"> save ),
import Result Result .const inspect: <Result.Result<Saved, "ValidateFailed" | "TransformFailed" | "SaveFailed">, void>(fn: (a: Saved) => void) => (result: Result.Result<Saved, "ValidateFailed" | "TransformFailed" | "SaveFailed">) => Result.Result<Saved, "ValidateFailed" | "TransformFailed" | "SaveFailed"> (+1 overload) inspect ((value: Saved value ) => var console: ConsoleThe console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
- A global
console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource console .Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stdout with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format() for more information.
@sincev0 .1.100 log ('After save:', value: Saved value )),
import Result Result .const inspectError: <Result.Result<Saved, "ValidateFailed" | "TransformFailed" | "SaveFailed">, void>(fn: (a: "ValidateFailed" | "TransformFailed" | "SaveFailed") => void) => (result: Result.Result<Saved, "ValidateFailed" | "TransformFailed" | "SaveFailed">) => Result.Result<Saved, "ValidateFailed" | "TransformFailed" | "SaveFailed"> (+1 overload) inspectError ((error: "ValidateFailed" | "TransformFailed" | "SaveFailed" error ) => var console: ConsoleThe console module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
- A global
console instance configured to write to process.stdout and
process.stderr. The global console can be used without importing the node:console module.
Warning: The global console object's methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O for
more information.
Example using the global console:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource console .Console.error(message?: any, ...optionalParams: any[]): void (+1 overload)Prints to stderr with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()).
const code = 5;
console.error('error #%d', code);
// Prints: error #5, to stderr
console.error('error', code);
// Prints: error 5, to stderr
If formatting elements (e.g. %d) are not found in the first string then
util.inspect() is called on each argument and the
resulting string values are concatenated. See util.format()
for more information.
@sincev0 .1.100 error ('Pipeline failed:', error: "ValidateFailed" | "TransformFailed" | "SaveFailed" error )),
);
};#References
| Function | Purpose |
|---|---|
| inspect(fn) | Run a side effect on the success value |
| inspectError(fn) | Run a side effect on the error value |
